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general:contributors:mapping [2016/07/24 00:57] – midren | general:contributors:scenes:technical [2020/09/26 11:42] (current) – [Entry Points] julia | ||
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- | So you wanna make a map? This Guide contains all of the information you could need to start mapping! | + | ====== Creating |
- | __**Setting up**__ | + | This Guide will contain all of the information you could need to start mapping! |
- | Note: This is for them who are doing this first time | + | ===== Getting Started ===== |
- | | + | ==== Mapping Module ==== |
- | This is very simple and all you need to do is go into your Mount& | + | |
- | Then make copy of NordInvasion module and paste it there. You can rename it to any as you want. I want to keep it simple and just add "- Edit" and version number. | + | |
- | Next start your Warband and Select this new module | + | If you make a new module |
- | Then open Configure and select " | + | |
- | Then turn Warband on and select "Play NordInvasion", | + | |
- | Now you can select platfrom for your scene from exiting scenes so you don't need to do it by long way. | + | - Browse to your Mount& |
- | PS. You can select mod scenes by selecting Gamemode as Nordinvasion. | + | - Make a copy of the NordInvasion folder and name it something like " |
- | When you have it running first what you do is to make your game be in window mode so use Alt+Enter shortcut. | + | |
- | Next use Ctrl+E to turn on editmode. You should have Edit Mode window and now you can finally start to make your scene. | + | |
+ | When you launch Warband, you will see your new copy of NordInvasion in the module menu. | ||
- | __**Edit Mode Info**__ | + | ==== Launcher Options ==== |
- | These Scene Props need to be in your map: | + | - Launch Warband and click Configure. |
- | | + | - On the Advanced tab, tick the box next to " |
+ | - On the Video tab, consider ticking the box next to "Start Windowed" | ||
- | - tbfc_box5 and tbfc_healing_barrel or tbfc_medstation | + | ==== Accessing Edit Mode ==== |
- | | + | - On the Warband main menu, select "Play NordInvasion" |
+ | | ||
+ | - Set the Game type to " | ||
+ | - If you did not set your game to start in window mode, you can press Alt + Enter to toggle from fullscreen to window mode. | ||
+ | - Press Ctrl + E to turn on edit mode. | ||
- | - smithy_anvil ( One is enough but better if you place two ) | + | ===== Reference ===== |
- | Entry Points that mod uses: | + | ==== Special Scene Props ==== |
- | | + | These Scene Props need to be in your map: |
- | + | ||
- | AI spawn: 32, | + | |
- | + | ||
- | Some Tips: | + | |
- | + | ||
- | - Remember | + | |
- | + | ||
- | - I suggest you to read Help and learn moving & resizing shortcuts or you will find it painfull and slow. | + | |
- | + | ||
- | - If you edit Ground and you want to get rid of " | + | |
- | + | ||
- | - Remember to place barriers also to high objects so players can't glitch on them. ( Do not use ai_limiters for this purpose ) | + | |
- | - As we all know, deployshields can sometimes break walls so it is good if you place barriers to them. ( Also to ground objects like bridges | + | * '' |
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
+ | * '' | ||
- | - When you are making AI Mesh, you can use Ctrl to active multiple selections. This is usefull when you are welding them together. | + | ==== Entry Points ==== |
- | - When you create New Face and want to weld AI Mesh, first select already placed AI Mesh and then new one and weld them. ( By doing this new AI Mesh will automaticly go to right place ) | + | * Team 1 (player): 0 & 1 |
+ | * Team 2 (nords): 32, 33, 34, 35, 36, 37, 38, 39 & 40 | ||
- | - When you place Entry point, be sure that they have enough room to spawn. Also make AI mesh to be in a bit larger area for just in case. | + | ==== Weather ==== |
- | - When you are texturing ground/ | + | Add one of these props and edit var values if you want to have different time, fog, rain or snow in your map. |
- | - If you get " | + | Save and restart map to see changes. |
- | | + | '' |
+ | |||
+ | | ||
+ | - 0-127 fog distance | ||
- | - You can use all but "Edit Weather" | + | '' |
- | | + | - 1/2 rain/snow |
+ | | ||
- | - If you have "hard corner" | + | ===== Tips ===== |
- | - Use barrers | + | * Remember to save often. You will lose everything if your game crashes and you haven' |
+ | * Your map is located in the SceneObj folder of your NordInvasion module. | ||
+ | * The Help dialog on the tools window lists all the shortcuts. | ||
+ | * If you edit the ground gets dark areas, save your work and restart the server. | ||
+ | * Remember | ||
+ | * When you are making the AI mesh, you can use Ctrl to select multiple sections. This is useful when you are welding them together. | ||
+ | * Avoid having the AI mesh go through walls. | ||
+ | * When you create New Face and want to weld the AI mesh, first select already placed AI mesh, then new one and weld them. (By doing it in this order, the new AI Mesh will automatically go to right place.) | ||
+ | * When you place an entry point, be sure that there is enough room for spawning. Keep in mind the spawn points " | ||
+ | * When you are texturing, elevating, or colouring the ground, you can make it smoother by lowering Weight and Hardness. | ||
+ | * If you get " | ||
+ | * Sometimes placing light Ground Colour to near objects can make some places look a bit nicer. | ||
+ | * Use plants, rocks, trees and other decoration props to make your scene to be more alive. | ||
+ | * If you have "hard corner" | ||
+ | * Placing box and sphere barriers will prevent bots spawning there which is useful to prevent assassins from spawning in areas where they can't be reached. | ||
+ | * Cav maps will be larger than regular maps. This means Lag. Try and use fewer and simpler | ||
+ | * When you hit Esc while creating a map, you will see multiple new commands such as "Spawn With Horsie" | ||
+ | * You can use "Spawn with horsie" | ||
+ | * The Swadian entry points mark the upper-left corner of their spawn location. | ||
- | - Placing box, sphere barriers will prevent bots spawning there, which is usefully to prevent assassin' | + | ===== Testing Your Map ===== |
- | __**Testing | + | When you want to test your map, the easiest thing will be to create your own local server. |
- | When you have a created map, and want to test it, the easiest thing will be to Create your own local server and implement the map. | + | Start with this guide: [[general: |
- | This Guide: http:// | + | Copy your map to the SceneObj folder used by the dedicated |
- | Then all you have to do is copy your map from your Sceneobj | + | Note: Module compatibility |
+ | ===== More Resources ===== | ||
+ | * [[https:// |