User Tools

Site Tools


general:classes:archer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Last revision Both sides next revision
general:classes:archer [2017/03/23 01:26]
127.0.0.1 external edit
general:classes:archer [2019/01/23 19:48]
horakti
Line 1: Line 1:
 ==========Archer========== ==========Archer==========
  
-====Description====+----
  
 ====Stats==== ====Stats====
Line 20: Line 20:
 |Shield | 1 |1 | 1 | 1 | 1 | |Shield | 1 |1 | 1 | 1 | 1 |
  
-====Armour & Weapons Overview====+----
  
-====Playstyle==== +====Armour & Weapons Overview====
- +
-====Archer Hero Classes====+
  
 Total(+changes from Sniper) Total(+changes from Sniper)
Line 40: Line 38:
 |Athletics | 8(+2) | 8(+2) | 8(+2) | |Athletics | 8(+2) | 8(+2) | 8(+2) |
 |Shield | 6(+5) | 5(+4) | 2(+1) | |Shield | 6(+5) | 5(+4) | 2(+1) |
 +
 +----
 +
 +====Archer Hero Classes====
  
 **Warden** **Warden**
Line 45: Line 47:
 This speedy pew-pewer gets a neat increase of 55 Archery WPF, meaning faster draw speed and a good 6-7% more damage. ​ A Power draw increase of 1 means this character can hold aim longer than other archers, a skill that can be useful in making very precise shots. ​ The generic 50 One handed, 50 Two handed, and 25 Polearm, as usual, are present. ​ A 2 increase in Power Strike means this class is much more effective at defending itself in melee than its non-hero predecessor. ​ A measly 1 Shield increase reaffirms that this class should not need to shield. ​ Ever.  Never. ​ Seriously. ​ There is also an Atheletics increase of 2, which is useful for running away. This speedy pew-pewer gets a neat increase of 55 Archery WPF, meaning faster draw speed and a good 6-7% more damage. ​ A Power draw increase of 1 means this character can hold aim longer than other archers, a skill that can be useful in making very precise shots. ​ The generic 50 One handed, 50 Two handed, and 25 Polearm, as usual, are present. ​ A 2 increase in Power Strike means this class is much more effective at defending itself in melee than its non-hero predecessor. ​ A measly 1 Shield increase reaffirms that this class should not need to shield. ​ Ever.  Never. ​ Seriously. ​ There is also an Atheletics increase of 2, which is useful for running away.
  
 +----
  
 **Ranger** **Ranger**
Line 50: Line 53:
 This hero class is a beefy archer with a large increase in health, a whopping 4 Ironflesh. ​ Athletics increase is sacraficed for this and brought down to 1, rather than the 2 the other Sniper hero classes get.  It should also be noted that this class gets a Shield skill increase of 5, meaning it can pick up a shield from a fallen shielder and stem the tide of Nords entering the base.  This class gets an odd 7 increase in Archery WPF.  Very odd.... ​ The generic increases of 50 One handed, 40 Two handed, and 25 Polearm are also present. This hero class is a beefy archer with a large increase in health, a whopping 4 Ironflesh. ​ Athletics increase is sacraficed for this and brought down to 1, rather than the 2 the other Sniper hero classes get.  It should also be noted that this class gets a Shield skill increase of 5, meaning it can pick up a shield from a fallen shielder and stem the tide of Nords entering the base.  This class gets an odd 7 increase in Archery WPF.  Very odd.... ​ The generic increases of 50 One handed, 40 Two handed, and 25 Polearm are also present.
  
 +----
  
 **Sentinel** **Sentinel**
Line 55: Line 59:
 This hero class focuses on covering a weak spot of the Sniper class: melee damage. ​ This class gets a whopping 120 One handed WPF increase, equal to around 17-20% more damage and ~4 weapon speed, but sacrafices the generic Two handed and Polearm WPF increases, getting 0 increase instead. ​ This is most likely in place to keep this class from becoming an amazing slasher, as the next stat increase is 5 whole Power strike, which creates an approximate 40% melee damage! ​ This class gets a moderate Ironflesh increase of 1 and the same Athletics increase of 2 as the Warden. ​ It should be noted that this class does get a Shield skill increase of 4, meaning it can shield in dire situations. ​ It should also be noted that this class gets no increase to Archery WPF, which is only slightly less than the Ranger. This hero class focuses on covering a weak spot of the Sniper class: melee damage. ​ This class gets a whopping 120 One handed WPF increase, equal to around 17-20% more damage and ~4 weapon speed, but sacrafices the generic Two handed and Polearm WPF increases, getting 0 increase instead. ​ This is most likely in place to keep this class from becoming an amazing slasher, as the next stat increase is 5 whole Power strike, which creates an approximate 40% melee damage! ​ This class gets a moderate Ironflesh increase of 1 and the same Athletics increase of 2 as the Warden. ​ It should be noted that this class does get a Shield skill increase of 4, meaning it can shield in dire situations. ​ It should also be noted that this class gets no increase to Archery WPF, which is only slightly less than the Ranger.
  
 +----
  
 **Over All** **Over All**
  
 Wardens are the only Sniper hero class to get a notable increase in Archery WPF and get an increase in Power draw.  The Ranger is a beefy shooter with a decent Shield skill. ​ The Sentinel focuses more on melee damage and sports a powerful one handed ability and a decent increase in Shield skill. Wardens are the only Sniper hero class to get a notable increase in Archery WPF and get an increase in Power draw.  The Ranger is a beefy shooter with a decent Shield skill. ​ The Sentinel focuses more on melee damage and sports a powerful one handed ability and a decent increase in Shield skill.
general/classes/archer.txt · Last modified: 2019/01/23 19:49 by horakti