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general:changelog:0.6.0 [2017/03/23 01:26] (current)
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 +=====Retaliation mode!=====
 +**What is Retaliation mode?**
 +On the 5th of April 2012 cavalry mode was removed from the game. This allowed for further development of the mod to go ahead, pathing the way for new game modes to be implemented,​ new maps to be created & a new player base to form. Meanwhile, the Swadian High Command has secretly been breeding horses away from the hungry soldiers. To date, '​Operation Lasagne'​ has been kept top-secret and it's existence only made known to a select few. A bountiful autumn harvest has led the High Command to believe that it is safe to reintroduce soldiers to their four legged friends without fear of the soldiers devouring them!
 +**What is different this time?**
 +The Dev team have gone back to the drawing board completely with cavalry. Instead of being implemented back into the current game it now has its own mode '​retaliation'​. This allows us to control what happens a lot more easily without affecting the other parts of the mod.
 +We have also changed how lances work; they can only be couched now. All stab based polearms over a length of 150 and swinging polearms over a length of 160 are completely unusable on horseback.
 +All classes have been accounted for on the new mode. You will find that both horse archery and crossbows are much harder to use on horseback; this is intentional.
 +**The new website**
 +The website has been updated to show a '​normal'​ load-out and a '​Cavalry'​ load-out these are independent of each other. This means that the cavalry mode equipment will not pull through on the non-cav modes and vice-versa.
 +**Completely new mode**
 +- Tonnes of new and unique bots (we've tried to put in as many donator and otherwise suggested bots as we can).
 +- Unique wave difficulty scaling!
 +- 3 New Retaliation only maps (1 is a blast from the past).
 +- New shrine like prop which respawns your beloved horse.
 +- Horse trough is back and fully functional. ​
 +**New Retaliation mode equipment**
 +- 36 New thoroughbred horses introduced into the game.
 +- Completely rebalanced native horses
 +- Lances are back! (couchable only)
 +**Classes & Horses**
 +For the reintroduction of Cavalry we thought long and hard about how the balance them so your characters specific class choice will get the most out of the horse. After some deliberation it was decided that rather then applying a blanket choice of horses they would be class dependent.
 +We now have tiers of horses starting at tier 1 and going up to the max of tier 7. Every horse has been designated a class to cater to your every need. 
 +**The new loot**
 +As always there wouldn'​t be a new mode without some new special loot! We currently have a plethora of items which haven'​t been seen in-game, just waiting to be grasped from the bosses'​ hands!
 +**General Additions & Changes:**
 +  *  Cade proximity damage now scales with modes
 +  *  New admin tools! - A post will be made shortly about this on the Admin board.
 +  *  Some slight balancing of items (not much, we aim to completely overhaul soon™)
 +  *  Super secret stuff we may have forgotten about...
 +  *  New maps added (we have 37 now!) including Orik's Scene Contest winner
 +  *  3 starting maps for Retaliation mode, one map comes a bit later. (One very first mod map added back, find out what it is !)
 +  *  New scene props
 +  *  Massive changes to the website with a few goodies on the way  ​
 +  *  Minor changes to bot AI
 +  *  New legendary loot drops throughout all four game types
 +  *  Moar rangers!
 +  *  Caltrops!
general/changelog/0.6.0.txt · Last modified: 2017/03/23 01:26 (external edit)