This shows you the differences between two versions of the page.
general:changelog:0.4.4 [2017/03/23 01:26] |
general:changelog:0.4.4 [2017/03/23 01:26] (current) |
||
---|---|---|---|
Line 1: | Line 1: | ||
+ | =====Changelog for 0.4.4===== | ||
+ | **Major Changes** | ||
+ | |||
+ | * Variation crafting, now there are different models for high level items, pick your favorite before you make it! | ||
+ | * New map "Fortress under Siege" by YuriTheRed | ||
+ | * "Hidden Cave" is... Hidden!(??) in awesome overwork by our fabulous Hande | ||
+ | * Lots of new scene props added for any player that would like to try creating a map | ||
+ | * Enemy resupply with enemies sporting new weapons, armors and new faces in normal mode waves! | ||
+ | * New challenge wave in normal mode alongside new weapons and armours! | ||
+ | * Banners updated courtesy of Galen_Thalheimer. | ||
+ | * New donator enemy included. | ||
+ | * Added more variation in the waves you will face through another massive code expansion. | ||
+ | * New healing & shrine prop. *Hic* | ||
+ | |||
+ | **Existing Equipment Changes** | ||
+ | |||
+ | * Rebalanced Pikeman weapons, most high level craftables and legendaries buffed. | ||
+ | * Craftable crossbows rebalanced through a buff. | ||
+ | * New items for the alchemy summon feature to be introduced over time. | ||
+ | * Buff to high level commando helmets. | ||
+ | * Reduced shine on Transitional Armors White and Orange. | ||
+ | |||
+ | **New Equipment** | ||
+ | |||
+ | * New craftable helmets for all classes to be introduced over the coming weeks | ||
+ | * New summonable gear for Alchemists to be introduced over the coming weeks. | ||
+ | * Variation options for armorsmith to be introduced over the following weeks |