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general:changelog:0.4.4

Changelog for 0.4.4

Major Changes

  • Variation crafting, now there are different models for high level items, pick your favorite before you make it!
  • New map “Fortress under Siege” by YuriTheRed
  • “Hidden Cave” is… Hidden!(??) in awesome overwork by our fabulous Hande
  • Lots of new scene props added for any player that would like to try creating a map
  • Enemy resupply with enemies sporting new weapons, armors and new faces in normal mode waves!
  • New challenge wave in normal mode alongside new weapons and armours!
  • Banners updated courtesy of Galen_Thalheimer.
  • New donator enemy included.
  • Added more variation in the waves you will face through another massive code expansion.
  • New healing & shrine prop. *Hic*

Existing Equipment Changes

  • Rebalanced Pikeman weapons, most high level craftables and legendaries buffed.
  • Craftable crossbows rebalanced through a buff.
  • New items for the alchemy summon feature to be introduced over time.
  • Buff to high level commando helmets.
  • Reduced shine on Transitional Armors White and Orange.

New Equipment

  • New craftable helmets for all classes to be introduced over the coming weeks
  • New summonable gear for Alchemists to be introduced over the coming weeks.
  • Variation options for armorsmith to be introduced over the following weeks
general/changelog/0.4.4.txt · Last modified: 2017/03/23 01:26 (external edit)