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general:changelog:0.2.5 [2017/03/23 01:26] |
general:changelog:0.2.5 [2017/03/23 01:26] (current) |
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+ | =====Changelog for 0.2.5===== | ||
+ | **New Features** | ||
+ | * Talk to the living - Press the 'u' key when you are dead and you will be able to chat to all players, alive or dead | ||
+ | * Lots more crafting content (See the crafting board for more details) | ||
+ | * Added the basics for player run houses (These act as guilds for players to organise around) | ||
+ | |||
+ | **Changes / Fixes** | ||
+ | * Nord Sargeant now has a Hunter instead of a Charger | ||
+ | * Items that are dropped can be picked up now, if your strength is high enough. | ||
+ | * Fixed lots of glitchable/exploitable areas in Swadian Village | ||
+ | * Spread out the spawn of Nords, they will now approach from the hills as well as the main entrance | ||
+ | * Fixed the bots spawning on the boat on Beach Assault | ||
+ | * Fixed a player spawn bug on mountain pass that meant sometimes people fell to their death | ||
+ | * Stats and Attributes should be more stable now | ||
+ | * Level cap has been raised to 34 (this is again temporary for now) | ||
+ | * Changed the ratio at which you gain strength / agility making it take a lot longer. However the difficulty requirements to buy weapons in the marketplace have been halved to compensate for this. | ||
+ | * Fixed the bug with FF not being active on the servers. There is now 10% self friendly fire | ||
+ | * Fixed an issue with the soup/ammo resupply not storing in the stats properly | ||
+ | |||
+ | **Misc** | ||
+ | * Optimized the mod release by removing a lot of unnecessary files (it should be around 5mb now) | ||
+ | * Changed the splash screen logo to include version number + logo |