Long, straight distances that players can pick off Nords from.
Kill zones that let players mindlessly kill bots with low risk.
Wide open areas with no cover.
Needlessly large maps.
Small rooms.
Positions where bots have an unfair advantage (shooting through trees).
Camps that people never need to leave.
Having a few stragglers outside the camp that force players to leave is fine.
Stragglers should not be too inconvenient to reach.
The goal is to make players move without dragging out the run too much.
Bot positions that only one or two Swadians can attack.
This mostly happens when cleaning up stragglers but it applies everywhere.
One way to prevent this would be having two paths out of the camp so that stragglers can be cleaned up from two sides.
Having it safe for only one or two ranged to clean up stragglers is an example of something to avoid.
Unnatural grid-like layouts. There is such a thing as too much symmetry.
Styles that don’t fit the Swadian / Nord theme.
Including un-released items (such as legendaries) as props.
Areas of the map that only bots can reach but not players (particularly spawn points).