General changes:

Class Stats Infantry

  Heavy Infantry +1 Ironflesh
  Sergeant +1 Ironflesh
  Commando +2 Ironflesh
  Royal Guard +1 Athletics, +1 Ironflesh (+4 Ironflesh from previous tiers), +2 Shield
  Legionnaire (+4 Ironflesh from previous tiers)
  Zweihander -1 Athletics, +6 Ironflesh (+4 Ironflesh from previous tiers), -30 Polearm, -65 Crossbow, -40 Throwing, -1 Power Throw
  Juggernaut merged with Zweihander (item exceptions below)

Archer

  Sentry +2 Athletics, +1 Ironflesh
  Ranger +70 One Handed, -40 Two Handed, +4 Power Strike
  Sentinel merged with Ranger

Crossbowman

  Pavise Champion +1 Power Strike, +1 Athletics, +2 Ironflesh, +1 Shield, +35 One Handed
  Repeaterman +1 Ironflesh, -30 Crossbow
  Aventurier merged with Pavise Champion

Pikeman

  Halberdier +35 Polearm, +1 Power Strike, -1 Shield
  Hoplite +2 Shield
  Marauder merged with Halberdier (item exceptions below)

Items Infantry

  Noble Bastion added to Infantry Heroes
  Winged Helmets & Dragon Helmets moved to Legionnaire (Griffon Bascinets will gain +1 armor in a future update)
  Verloren Plate moved to Legionnaire
  Plate Over Leather moved to Legionnaire only

Archer

  Ancient Greatsword added to Sentry
  Volundr Greatsword added to Sentry
  Durendal added to Sentry

Pikeman

  Malice added to Master Peltast
  Vagabond Helmet moved to Hoplite and Master Peltast
  Tiger Scale Armour moved to Hoplite and Master Peltast
  Gold Lamellar Armour moved to Hoplite and Master Peltast

The below items will be available for exchange at level 1 personal crafting for the next two weeks (this also includes their respective upgraded versions):

  Plate Over Leather -> Defender Armor
  Winged Helmets & Dragon Helmets -> Defender Helmet
  Verloren Plate -> Savior Plate Armor
  Tiger Scale Armour -> Leather Overmail
  Gold Lamellar Armour -> Grandmaster Halberdier Studded Leather
  Vagabond Helmet -> Thanos Legacy

We will continue to monitor the game balance and make adjustments as necessary. More changes will come with the next client update.

These comprehensive reforms aim to revitalize Swadia's military prowess and restore our kingdom to its former glory. With renewed strength and determination, we stand ready to reclaim our lands and secure a prosperous future for all Swadians.

Furthermore, our leadership has been proactive! Our chief requisition officers have developed methods of crafting many materials at once! Additionally, collaborating with the realm's most skilled smiths and priests, we've discovered a new method to utilize the recently collected Legendary Essence.

Crafting

  Added "50x Basic Wood/Rough Cloth/Scrap Metal" recipes at level 15
  Added "500x Basic Wood/Rough Cloth/Scrap Metal" recipes at level 30
  Added "20x Steel" to level 12 Blacksmith
  Added "20x Blade Shard/Handle/Flemish String" recipes at level 22 Blacksmith
  Added "20x Basic Leather" to level 12 Armorsmith
  Added "20x Armour Plate/Strap/Silk" recipes at level 22 Armorsmith
  Added "20x Bone Powder" recipe at level 12 Alchemist
  Added "20x Bone Dust/Dye/Oil" recipes at level 22 Alchemist
  Added "50x Chain/Construction Tools/Processed Wood" recipes at level 13 of their respective House Crafting professions
  Modified legendary awakening recipes to take one upgrade kit (Masterwork Toolkit/Blessed Sacrifice/Cursed Offering), one craftable equipment, and a scaling amount of Legendary Essence. Recipes have been split when necessary into separate recipes for each crafted equipment option. The craftable item used is in parentheses in the recipe title.
  Added a way to obtain Legendary Essence through crafting. Have fun Smile