=====Changelog for 0.4.4===== **Major Changes** * Variation crafting, now there are different models for high level items, pick your favorite before you make it! * New map "Fortress under Siege" by YuriTheRed * "Hidden Cave" is... Hidden!(??) in awesome overwork by our fabulous Hande * Lots of new scene props added for any player that would like to try creating a map * Enemy resupply with enemies sporting new weapons, armors and new faces in normal mode waves! * New challenge wave in normal mode alongside new weapons and armours! * Banners updated courtesy of Galen_Thalheimer. * New donator enemy included. * Added more variation in the waves you will face through another massive code expansion. * New healing & shrine prop. *Hic* **Existing Equipment Changes** * Rebalanced Pikeman weapons, most high level craftables and legendaries buffed. * Craftable crossbows rebalanced through a buff. * New items for the alchemy summon feature to be introduced over time. * Buff to high level commando helmets. * Reduced shine on Transitional Armors White and Orange. **New Equipment** * New craftable helmets for all classes to be introduced over the coming weeks * New summonable gear for Alchemists to be introduced over the coming weeks. * Variation options for armorsmith to be introduced over the following weeks