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| — | general:changelog:0.4.4 [2017/03/23 01:26] (current) – created - external edit 127.0.0.1 | ||
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| + | =====Changelog for 0.4.4===== | ||
| + | **Major Changes** | ||
| + | |||
| + | * Variation crafting, now there are different models for high level items, pick your favorite before you make it! | ||
| + | * New map " | ||
| + | * " | ||
| + | * Lots of new scene props added for any player that would like to try creating a map | ||
| + | * Enemy resupply with enemies sporting new weapons, armors and new faces in normal mode waves! | ||
| + | * New challenge wave in normal mode alongside new weapons and armours! | ||
| + | * Banners updated courtesy of Galen_Thalheimer. | ||
| + | * New donator enemy included. | ||
| + | * Added more variation in the waves you will face through another massive code expansion. | ||
| + | * New healing & shrine prop. *Hic* | ||
| + | |||
| + | **Existing Equipment Changes** | ||
| + | |||
| + | * Rebalanced Pikeman weapons, most high level craftables and legendaries buffed. | ||
| + | * Craftable crossbows rebalanced through a buff. | ||
| + | * New items for the alchemy summon feature to be introduced over time. | ||
| + | * Buff to high level commando helmets. | ||
| + | * Reduced shine on Transitional Armors White and Orange. | ||
| + | |||
| + | **New Equipment** | ||
| + | |||
| + | * New craftable helmets for all classes to be introduced over the coming weeks | ||
| + | * New summonable gear for Alchemists to be introduced over the coming weeks. | ||
| + | * Variation options for armorsmith to be introduced over the following weeks | ||