==========Archer========== ====Stats==== Total(+changes) ^Skill^ Recruit ^ Archer ^ Longbowman ^ Heavy Longbowman ^ Sniper ^ |One handed | 80 | 85(+5) | 90(+5) | 95(+5) | 100(+5) | |Two handed | 80 |80 | 80 | 80 | 80 | |Polearms | 20 |20 | 20 | 20 | 20| |Archery | 20 |75(+55) | 130(+55)| 185(+55) | 245(+60) | |Crossbow | 20 |20 | 20 | 20 | 20 | |Throwing | 20 |20 | 20 | 20 | 20 | |Power draw | 1 |2(+1) | 3(+1) | 4(+1) | 6(+2) | |Power throw | 1 |1 | 1 | 1 | 1 | |Power strike | 2 |2 | 2 | 2 | 2 | |Ironflesh | 2 |2 | 2 | 3(+1) | 4(+1) | |Athletics | 1 |2(+1) | 4(+2) | 5(+1) | 6(+1) | |Shield | 1 |1 | 1 | 1 | 1 | ---- ====Armour & Weapons Overview==== Total(+changes from Sniper) ^Skill^ Ranger ^ Sentinel ^ Warden ^ |One handed | 150(+50) | 220(+70) | 150(+50) | |Two handed | 120(+40) | 80 | 120(+40) | |Polearms | 45(+25) | 20 | 45(+25) | |Archery | 256(+11) | 245 | 300(+55) | |Crossbow | 20 | 20 | 20 | |Throwing | 20 |20 | 20 | |Power draw | 6 | 6 | 7(+1) | |Power throw | 2 | 2 | 2 | |Power strike | 4 | 7(+3) | 4 | |Ironflesh | 8(+4) | 5(+1) | 5(+1) | |Athletics | 8(+2) | 8(+2) | 8(+2) | |Shield | 6(+5) | 5(+4) | 2(+1) | ---- ====Archer Hero Classes==== **Warden** This speedy pew-pewer gets a neat increase of 55 Archery WPF, meaning faster draw speed and a good 6-7% more damage. A Power draw increase of 1 means this character can hold aim longer than other archers, a skill that can be useful in making very precise shots. The generic 50 One handed, 50 Two handed, and 25 Polearm, as usual, are present. A 2 increase in Power Strike means this class is much more effective at defending itself in melee than its non-hero predecessor. A measly 1 Shield increase reaffirms that this class should not need to shield. Ever. Never. Seriously. There is also an Atheletics increase of 2, which is useful for running away. ---- **Ranger** This hero class is a beefy archer with a large increase in health, a whopping 4 Ironflesh. Athletics increase is sacraficed for this and brought down to 1, rather than the 2 the other Sniper hero classes get. It should also be noted that this class gets a Shield skill increase of 5, meaning it can pick up a shield from a fallen shielder and stem the tide of Nords entering the base. This class gets an odd 7 increase in Archery WPF. Very odd.... The generic increases of 50 One handed, 40 Two handed, and 25 Polearm are also present. ---- **Sentinel** This hero class focuses on covering a weak spot of the Sniper class: melee damage. This class gets a whopping 120 One handed WPF increase, equal to around 17-20% more damage and ~4 weapon speed, but sacrafices the generic Two handed and Polearm WPF increases, getting 0 increase instead. This is most likely in place to keep this class from becoming an amazing slasher, as the next stat increase is 5 whole Power strike, which creates an approximate 40% melee damage! This class gets a moderate Ironflesh increase of 1 and the same Athletics increase of 2 as the Warden. It should be noted that this class does get a Shield skill increase of 4, meaning it can shield in dire situations. It should also be noted that this class gets no increase to Archery WPF, which is only slightly less than the Ranger. ---- **Over All** Wardens are the only Sniper hero class to get a notable increase in Archery WPF and get an increase in Power draw. The Ranger is a beefy shooter with a decent Shield skill. The Sentinel focuses more on melee damage and sports a powerful one handed ability and a decent increase in Shield skill.